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Wireframing Weapons Blurring Lines of Product Design StagesĪs I’ve mentioned before the terms “sketches”, “mockups”, and even “prototypes” have often been used synonymously with “wireframes.” As the initial versions of wireframing and prototyping software have evolved from the austere likes of Balsamiq circa 2008 or complex likes of Axure circa 2003, the UXPin team sees lines between product stages – and corresponding terminology – blurring in a much more seamless and collaborative way. Below, we’re going in-depth on the digital tools used to create wireframes and their strengths and weaknesses, and how tools like UXPin are evolving to address the evolution and diversification of product design. Prior to this article, we covered analog tools and medium to create wireframes in 4 Non-Digital Wireframing Weapons.

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The second article, 50 Shades of Wireframes, we covered the many ways you can make wireframes, what levels of detail you can provide, and how to tie all product details together in the finishing stages. In UXPin’s first article in this series, A Practical Look At Using Wireframes, we covered who uses wireframes, what’s their purpose and how do they work together. In this article, Chris Bank of UXPin – The UX Design App details the various tools that can be used to create wireframes, their strengths and weaknesses, and how wireframing & prototyping tools like UXPin are evolving to address the evolution and diversification of product design.














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